Downloadable Resume

General Information


Algonquin College of Applied Arts and Technology (2019-2022)

  • Major: Game Development
  • Credential: Advanced Diploma (3 Years)
  • Special Notes: Elected Class Representative in Year 2 (2 semesters)
  • Classes of Interest:
    • Game and Graphics: Learned how to program an infrastructure for a game engine with rendering and UI.
    • Game Programming: Learned concepts with unity including AI and physics as well as how Unity works in a progessional capacity.
    • Game Algorithims: Learned more complex concepts and algorithims like boids and splies in Unity.

Personal Interests and Talents

  • Solving problems with codebases
  • Learning new advanced programming techniques
  • Creating devlogs and tutorials
  • Designing and implementing systems for games and game engines
  • Working closely with game engines to create tools for programmers and artists

Skills and Attributes

Programming Languages/Game Engines

  • C++: 2.5 years
  • Unity C#: 4 years
  • Github: 2.5 years
  • Unreal C++: 2.5 years

General Skills

  • Friendly and ambitious with great adaptability and a strong willingness to learn
  • Focused and organized with ability to stay on task
  • Strong math, numbers and critical thinking skills; able to quickly solve problems
  • Strong ability to adapt to stressful situations
  • Ability to take the lead during situations to ensure a smooth workflow


Programming Contact – Digital Donut Games (Sept. 2021 – Present)

  • Set and maintained programming standards in files.
  • Ensured all programmers are following code architecture.
  • Ensuring all programmers have tasks each sprint (week).
  • Verifying all code matches programming and quality standards.
  • Ensures weekly builds are created, tested and submitted for professors.
  • Ensures github master is playable at all times.
  • Handles merging branchs into master every week.

Gameplay/Tools Programmer – Digital Donut Games (Sept. 2021 – Present)

  • Collborated with other programmers to create and polish a game using Unity 3D.
  • Created and maintained documentation to help programmers with implementation.
  • Designed tools to help both artists and programmers use systems more effectivly.