Capstone: Quest System

For our Capstone project, I designed a Quest System in Unity. How it works is you have a Quest object, it has an array of Tasks. When a task is completed it will move on to the next until the Quest is completed.

The tasks that are currently implemented in our game are:

  • Go To X Location
  • Collect X Amount of Item
  • Kill X Amount of Enemies
  • Talk To/Dialogue
  • Collect Multiple (Collect X but with More than 1 Item)
  • Puzzle

Link to Quest System Documentation

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