Butter Engine
Butter Engine is a custom Game Engine I have been working on since April 2021. It includes many features such as:
Rendering:
- OpenGL Render engine with Textures, Shaders and Models
- Dynamic Material Creator and Manager when importing models
- Material Editor that supports different maps: Base Color, Normal, Metallic and Roughness
- Lighting with PBR shaders
- Skybox implementation
Physics:
- PhysX Implementation for 3D physics
- Box2D Implementation for 2D Physics
Scripting:
- Mono C# for C# scripting capabilities
- Works with Entity Component System to create and remove components through scripting
- Support for prefabs
- Support for public variables to be shown in the inspector panel (still a bit WIP)
Editor Functionality:
- A working Asset Panel with support for dragging and dropping into the scene and inspector
- Working scene manager with ability to load scenes based on index
- ENTT for Entity Component System
- Docking system for custom layouts
- Logging for error checking and info
- ImGui and ImGuizmo for Editor windows and management
Misc Game Features
- Skeletal Animation
- Working sounds with looping and playing
In Progress
- Packaging to an EXE for distribution
- Launcher to launch different projects
- HDRI Lighting with reflections
- Shader creation in editor (shader graph?)
- Mesh and Capsule Colliders
- Shadow Mapping
Note: Photos and Videos were taken throughout development. This product does not represent the final product and many features are WIP.